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The Catalogue - vídeo por Chris Oakley (2004)

Single-channel video
Year of Production: 2004
Duration: 5’ 30 ”

In The Catalogue Chris Oakley presents the scenario of a perfect world of consumption, where a video surveillance system films the interior of a department store in which the individuals, together with their data, become entities-identities traceable and transparent thanks to their personal data. The individuals are followed through the crowd by motion tracking and are given graphical labels that list their purchase habits and general information regarding themselves.

The Catalogue is a symbolic rendering of the logic of a computerized market research system, which classifies individuals using a wide variety of data in order to assess their buying power and their future needs. The identity of each individual is reduced to the analysis and prediction of his or her consumption habits. The title of the work highlights the fact that each individual who meets the automatic eye of the video camera is entered in a database, a catalogue in which each person must be assigned to predetermined categories, thus assuming his or her place in the system

-Franziska Nori, IDENTITÀ VIRTUALI

link para assistir ao vídeo

artigo: The Computer for the 21st Century - Mark Weiser

The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.


link para o artigo completo

originalmente publicado em:
Scientific American - Special Issue on Communications, Computers, and Networks,
September, 1991

vídeo: Urbanizing Technology - Saskia Sassen / PICNIC Festival 2011

vídeo: Transmedia Design - Beth Coleman / PICNIC Festival 2011


Beth Coleman discusses critical aspects of the emergent (and emergently massive) fields of locative media and participatory design.

Coleman is the primary investigator of the Pervasive Media/City as Platform research and design lab at MIT, where she is an assistant professor of comparative media studies. She is a Berkman Center for Internet and Society Faculty Fellow at Harvard University and a Microsoft Research New England Research Fellow.

PICNIC Festival 2011 - Theme: Urban Futures


"The world is undergoing the largest wave of population growth in history: we are looking at more than 8 billion people in 2030 and essentially all of the growth will take place in the less developed countries, concentrated among the poorest populations in urban areas. By that time at least 70% of the world population will be living in an urban environment."

Investigating several urban future scenarios, including perspectives on:

Infrastructure
(mobility, sewage, utility grids, street plan, public transport, public and private buildings, public services)

Sustainability
(waste, water, green energy, pollution, Co2, building green, nano-tech, urban gardens, economy, bio-tech, food)

Society
(governance, open data, health, education, social cohesion, poverty, democratization, privacy, aging, immigration, safety)

Design
(city planning, architecture, health care, educational system, green, social change, data visualization, products, services)

Media
(urban screens, social media, gamification, trans media, augmented city, open versus closed, privacy, social engineering)

video: Wireless in the world


Wireless in the world 2 from timo on Vimeo.

Retematizando o blog, posto um vídeo de Timo Arnall, que representa uma visualização do invisível, ou seja, através do vídeo faz visível as tecnologias wireless no ambiente urbano. Essa estratégia busca através da visualização um melhor entendimento dessa camada de fluxos invisíveis que compõe nosso ambiente.

"This new urban landscape is no longer predicated solely on architecture and urbanism. These disciplines now embrace emerging methodologies that bend the physical with new measures, representations and maps of urban dynamics such as traffic or mobile phone flows. Representations of usage patterns and mapping the life of the city amplify our collective awareness of the urban environment as a living organism. These soft and invisible architectures fashion sentient and reactive environments."

vídeo: apresentação The Alphabet and the Algorithm - Mario Carpo



via: socks-studio

Por que designers deveriam aprender a programação

Muito legal esse videozinho de 4 minutos. Concordo com tudo isso.
Mais um estímulo pra não desistir de aprender a programar...

Prix Ars Electronica 2011

Está aberta a chamada de trabalhos para o Prix Ars Electronica 2011

Prix Ars Electronica é um dos mais importantes prêmios anuais no campo da arte interativa, eletrônica, da música e da animação e cultura digitais. Tem sido atribuído desde 1987 pela Ars Electronica (Linz, Áustria), um dos maiores centros mundiais para a arte e tecnologia.

(fonte: wikepedia)
 

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